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2008 MEDIA ALERTS
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Media Alerts
2007

REALGAMES LAUNCHES "THE GAME OF LIFE — PATH TO SUCCESS" ON REALARCADE.COM AND GAMEHOUSE.COM

SEATTLE — April 24, 2008

WHAT
RealGames™, the casual games business unit for digital entertainment services company RealNetworks® Inc., is announcing the availability of of "THE GAME OF LIFE — Path to Success," a new casual game developed with Hasbro and Sarbakan and published by RealGames. This new game is now available on RealArcade.com and GameHouse.com.

Capturing the essence of the much-loved "GAME OF LIFE" in the popular task management game genre, players are invited to follow the path to success with this contemporary spin on the classic family favorite. "THE GAME OF LIFE — Path to Success" challenges players to collect tokens at a frenzied pace as they succeed at meeting the increasing demands of friends, family, and new characters who enter their life throughout 50 unique levels. Just as in real life, there never seems to be quite enough time to do it all, and "THE GAME OF LIFE" peg people have never been this animated, or this demanding!

Casual games are simple to learn but often difficult to master. Fans of casual games enjoy the quick-play format that fits easily into busy schedules, providing a method to relax, recharge, or simply pass the time with an entertaining challenge. RealGames strives to incorporate simple game play, intriguing challenges, unique story lines and visually stunning graphics into each new game.

Document Screenshot (.jpg)

WHEN
"THE GAME OF LIFE — Path to Success" is now available for download.

WHERE
Visit RealArcade.com and GameHouse.com to play this new casual game.

WHO
RealGames is one of the world's largest developers, publishers and distributors of casual games with a global reach of more than 40 million monthly unique users through its RealNetworks family of international games portals and syndication network. As a leading global publisher, RealGames offers game developers the opportunity to tap into its network of Web sites, global distribution partners and expertise in games marketing.

RealNetworks, Inc. delivers digital entertainment services to consumers via PC, portable music player, home entertainment system or mobile phone. Real created the streaming media category in 1995 and has continued to lead the market with pioneering products and services, including: RealPlayer®, the first mainstream media player to enable one-click downloading and recording of Internet video; the award-winning Rhapsody® digital music service, which delivers more than 1 billion songs per year; RealArcade®, one of the largest casual games destinations on the Web; and a variety of mobile entertainment services, such as ringback tones, offered to consumers through leading wireless carriers around the world. RealNetworks' corporate information is located at www.realnetworks.com/company.

Hasbro is a worldwide leader in children's and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world.

For More Information Contact
Tiffany Dunning
RealNetworks
206-892-6733
tdunning@real.com

Audrey Craipain
SHIFT for RealNetworks
415-591-8427
acraipain@shiftcomm.com

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