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REALNETWORKS REVENUE GROWS 32% IN SECOND QUARTER OF 2004
Revenue Growth Fueled by Consumer Services
SEATTLE, July 28, 2004 RealNetworks®, Inc. (Nasdaq: RNWK) today announced results for the quarter ended June 30th, 2004. For the second quarter of 2004, revenue was $65.5 million, up 32% from the second quarter of 2003 and up 8% from the first quarter of 2004. The GAAP net loss for the second quarter was ($4.6) million or ($0.03) per share, compared to a net loss of ($9.6) million or ($0.06) per share in the second quarter of 2003 and ($10.4) million or ($0.06) per share in the first quarter of 2004. Included in the GAAP net loss for the second quarter of 2004 was $2.8 million of expense related to the Company’s antitrust litigation.
Excluding the antitrust litigation expense, the net loss for the second quarter of 2004 was ($1.9) million or ($0.01) per share compared to a net loss of ($3.2) million or ($0.02) per share for the first quarter of 2004, which also excludes a $4.9 million loss on a content agreement in the first quarter. EBITDA, excluding antitrust litigation expense, improved to $1.3 million for the second quarter of 2004 compared to ($0.3) million for the first quarter of 2004. The EBITDA calculation for the first quarter of 2004 excludes both the antitrust litigation expense of $2.3 million and $4.9 million from the loss on a content agreement.
"In the second quarter we achieved strong revenue growth in our core consumer businesses. Driving our revenue growth was continued momentum of our music and games products and services," said Rob Glaser, CEO of RealNetworks. "We now have more than 550,000 subscribers to our digital music services, which we believe makes us #1 in music subscriptions. We continue to make progress on the bottom line as well, as evidenced by our return to positive EBITDA for the second quarter, excluding antitrust litigation costs."
Financial Discussion
Second quarter revenue from consumer products and services was $53.1 million, which represents a 60% increase from the second quarter of 2003 and a 14% increase from the first quarter of 2004. Revenue from music grew 27% to $15.6 million from $12.3 million in the first quarter of 2004. Similarly, games revenue grew 24% to $8.4 million from $6.8 million in the first quarter of 2004. This growth reflects three months of GameHouse revenue compared to two months of GameHouse revenue in the first quarter of 2004. Revenue from business products and services was $12.4 million, representing a decrease of 11% from the first quarter of 2004 and a decrease of 25% from the second quarter of 2003.
Gross margin improved to 67% from 56% in the first quarter of 2004. Gross margin for the first quarter included the effect of a $4.9 million loss on a content agreement. Excluding that loss, first quarter gross margin was 64%. The improvement in the second quarter reflects the positive influence of the restructuring of content relationships and a shift in product mix to higher margin consumer products and services. Gross margin for the second quarter of 2004 was in the high end of the Company’s expected range.
Operating expenses were $48.0 million for the quarter compared to $43.9 million in the first quarter of 2004. The increase is due primarily to marketing, personnel related, and litigation costs. As of June 30th, 2004, RealNetworks had approximately $363 million in cash, cash equivalents and short-term investments and $100 million of convertible debt, both of which are essentially flat from the first quarter of 2004.
Continued Growth of Consumer Services
In the second quarter, Real continued to build on its success in consumer services. Real now has over 1.4 million paying subscribers, up from 1.3 million at the end of the first quarter of 2004. Subscription revenue grew 10% sequentially from $31.6 million to $34.8 million. Paying subscribers to Rhapsody and premium radio services increased to over 550,000 from over 450,000 during the first quarter of 2004.
Forward Looking Guidance For the third quarter of 2004, Real expects net revenue to be between $66 million and $68 million or an increase of between 27% and 31% compared to the third quarter of 2003. Based on expected shifts in revenue mix and increased marketing spending, the GAAP quarterly loss per share, which includes an estimated $3 million expense relating to antitrust litigation, is expected to be a net loss between ($0.03) and ($0.04) per share. The quarterly net loss excluding the antitrust litigation expenses is expected to be between ($0.01) and ($0.02) per share.
Real expects sequential revenue growth in the third quarter to moderate due principally to two timing-related factors: First, Real had a full quarter of revenue from GameHouse during the second quarter compared to only a partial quarter of revenue during the first quarter of 2004 because of the timing of the GameHouse acquisition. This resulted in approximately $1 million of sequential revenue growth in the second quarter of 2004. Second, during the second quarter both Real’s original Google distribution contract and a more recent Google contract were in effect for the entire quarter. This caused a temporary increase in revenue for the second quarter of 2004 that will end early in the third quarter of 2004, when the original Google agreement expires.
Real expects to reach quarterly profitability, excluding expenses relating to antitrust litigation, by the end of 2004.
For More Information:
Press: Erika Shaffer, RealNetworks, (206) 892-6191, eshaffer@real.com
Financial: Roy Goodman, RealNetworks, (206) 892-6841, rgoodman@real.com
ABOUT REALNETWORKS
RealNetworks, Inc. is the leading creator of digital media services and software including the award-winning Rhapsody® Internet jukebox service and RealPlayer 10, the first product to integrate finding, organizing, buying, playing and managing digital audio and video in a single product. Consumers can access and experience audio/video programming and download RealNetworks' consumer software at http://www.real.com. Broadcasters, network operators, media companies and enterprises use RealNetworks' products and services to create and deliver digital media to PCs, mobile phones and consumer electronics devices. RealNetworks' corporate information is located at http://www.realnetworks.com.
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