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MAN BEATS MACHINE IN REALNETWORKS' REALARCADE SCRABBLE MAN VS. MACHINE CHALLENGE—WINS $10,000

National Scrabble Champion, Jim Kramer, is Victorious Over Newly Launched RealArcade Version of SCRABBLE

SEATTLE — November 17, 2006 — RealNetworks®, Inc. the world's largest publisher of casual games, today crowned Jim Kramer, the National SCRABBLE Open champion, the winner of its SCRABBLE Man vs. Machine competition in Seattle. Kramer used his SCRABBLE talents to beat the artificial intelligence in the game developed by RealNetworks, and win $10,000. Kramer lost the first two-out-of-three games and won the second. The tension was high among the crowd, as it seemed that the computer would win the third game, but Kramer pulled ahead and won by a single point on his last play of the game!

WHO:
- Jim Kramer, the 2006 national SCRABBLE Open Champion
- RealNetworks, Inc.

WHAT:
- Jim Kramer wins the RealNetworks' RealArcade SCRABBLE Man vs. Machine Challenge, winning $10,000

WHEN:
- Friday, November 17, 2006

WHERE:
- Seattle's Westlake Center, Westlake Plaza

VISUAL:
- Jim Kramer, the 2006 National SCRABBLE Open Champion, while seated in an isolation booth, competes in the RealNetworks' RealArcade Man vs. Machine SCRABBLE challenge.
- Jim Kramer, the 2006 National SCRABBLE Open Champion, while seated in an isolation booth, competes in the RealNetworks' RealArcade Man vs. Machine SCRABBLE challenge.
- John Williams, president of the National SCRABBLE Association congratulates Jim Kramer, the 2006 National SCRABBLE Open Champion, for his victory in the RealNetworks' RealArcade Man vs. Machine SCRABBLE challenge.
- Jim Kramer, the 2006 National SCRABBLE Open Champion, claims his $10,000 cash prize following his victory at the RealNetworks' RealArcade Man vs.Machine SCRABBLE challenge.

For More Information Contact
Carol Rogalski, for RealNetworks (206) 892-6780, crogalski@real.com
Ashley Allman, Barokas for RealNetworks (206) 344-3133, ashley@barokas.com

ABOUT REALNETWORKS
RealNetworks, Inc. is a leading creator of digital media services and software including Rhapsody®, RealPlayer® 10 and casual PC and mobile games. RealNetworks has more than 2.2 million paid subscribers to its premium digital media http://www.real.com. Broadcasters, network operators, media companies and enterprises use RealNetworks' products and services to create and deliver digital media to PCs, mobile phones and consumer electronics devices. RealNetworks' corporate information is located at http://www.realnetworks.com/company.

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