Wed, 07/18/2007

2007 Press Releases

King.com and RealNetworks Announce Exclusive Worldwide Skill-based and Casual Games Partnership

 

SEATTLE (CASUAL CONNECT) — July 19, 2007  —  King.com, the world's largest skill games site, and digital entertainment services provider RealNetworks®, Inc. (NASDAQ: RNWK) today announced that both companies have entered into an exclusive, multi-year partnership that will integrate gaming content across the companies' gaming portals. As part of this worldwide syndication agreement, King.com will be the exclusive provider of skill games for Real's global audience of more than 40 million monthly unique game players at RealArcade.comGameHouse.com and Zylom.com. Real will also be the exclusive provider of online and downloadable casual games for King.com's worldwide audience.

For the first time, Real's game players will have direct access to King.com's skill games on RealArcade, including popular brands such as American Idol, Deal or No Deal, and 1 vs 100, as well as to more traditional skill-based titles including Bejeweled, Luxor, Solitaire and Sudoku.  King players will have access to Real's popular titles such as Super Collapse 3!, Little Shop of Treasures, and Mortimer Becket and the Secrets of Spooky Manner.

"King's partnership with Zylom has been a terrific success over the last 2 years, and we are pleased to extend the partnership to the other RealNetworks sites.  We are also excited to offer Real's games to our players," said Toby Rowland, co-founder and co-CEO of King.com.  "We look forward to offering King.com's exciting and innovative skill games to existing and new Real users through the partnership."

Skill-based games allow players to compete head-to-head with one another via the Internet for small stakes. King.com offers more than 60 skill-based games and is available in eight languages and seven currencies.

"Offering King.com's skill games to our millions of users is a natural step to give our global audience more choice in online gaming entertainment," said Charles S. Merrin, vice president of North American Games. "Additionally, securing increased distribution of RealArcade through King.com further increases our reach and the overall value of our publishing business for game developers."

For More Information:
Kathy Johnson
Consort Partners
415-823-9566
king@consortpartners.com

Ryan Luckin
RealNetworks
206-892-6330
rluckin@real.com

ABOUT KING

Launched in 2004, King.com is the world's largest skill games site with 80 million games played in the month of January 2007.  King offers some 60 games, and is available in 8 languages and seven currencies.  King is the exclusive provider of skill games for brands such as American Idol, Deal or No Deal, and 1 vs 100.

King is incorporated in the state of Delaware and the company has offices in Los Angeles, London (UK), Hamburg (Germany), Rome (Italy) and Stockholm (Sweden).  King.com does not offer money tournaments in the states of Alaska, Arizona, Connecticut, Delaware, Florida, Illinois, Iowa, Louisiana, Maryland, Missouri, Montana, South Carolina, South Dakota, Tennessee or Vermont.

ABOUT REALNETWORKS

RealNetworks, Inc. is providing ways for consumers to be entertained on any screen (PC, home entertainment system, portable device or mobile phone) anywhere. Its digital entertainment services include RealPlayer, the acclaimed Rhapsody® music service, one of the largest Casual Games destinations RealArcade®, and a variety of mobile entertainment services offered to consumers by leading wireless carriers around the world. RealNetworks' corporate information is located at www.realnetworks.com/company.

RealNetworks, RealPlayer, Rhapsody, Zylom and the Real logo are registered trademarks of RealNetworks, Inc.  All other trademarks, names of actual companies and products mentioned herein are the property of their respective owners.

Legal Notice Regarding Forward-Looking Statements: This press release contains forward-looking statements regarding the anticipated impact of value this relationship. Factors that may impact the forward looking statements include: (a) the successful integration of gaming content across the companies gaming portals; (b) RealArcade consumers’ interest in skill based games; and (c) other related factors. Actual results could differ materially from those projected in such forward-looking statements. Additional information concerning factors that could cause our actual results to differ materially from those contained in the forward-looking statements can be found in RealNetworks' filings with the Securities and Exchange Commission ("SEC"), including but not limited to the most recent reports on Forms 10-Q and 10-K, which identify important risk factors that could cause actual results to differ from those contained in the forward-looking statements. Copies of filings made with the SEC are available through the SEC's electronic data gather analysis and retrieval system (EDGAR) at www.sec.gov. RealNetworks assumes no obligation to update the forward-looking statements included in this document.