Mon, 08/18/2008

2008 Press Releases

RealPlayer Now Available for Intel® Atom™ Processor-Based Netbooks and Nettops

RealNetworks' comprehensive media player solution for netbooks and nettops provides OEMs with a single point of licensing for all popular media formats


SAN FRANCISCO — August 19, 2008  —  From the Intel Developer Forum (IDF), digital entertainment services company RealNetworks®, Inc. is announcing the availability of its popular RealPlayer® on Intel® Atom™ Processor-based netbooks and nettops.  By working with RealNetworks, the netbook and nettop OEMs can bundle a Moblin-optimized media player that includes the most sought-after media format support, decreasing their development, legal and administrative costs and reducing time-to-market.

"At Intel we see netbooks and nettops as an opportunity to expand basic Internet usage throughout the world through simple and affordable devices for consumers," said Doug Fisher, Intel vice president and general manager, System Software Division. "The ability to play rich media is a key element of that Internet experience. Our continued collaboration with Real to deliver an integrated media solution as part of the Moblin software stack, optimized for the Intel Atom Processor Technology will make it easier for our customers to deliver solutions to market quickly."

The new RealPlayer can play content in all the most sought-after formats, including: RealMedia®, Windows Media, MP3, MPEG4, H.264, AAC, AAC+, VC-1 and Ogg. Devices that use the Intel Atom processor with Moblin based OS will have the added benefit of highly optimized performance and battery life when playing media content. RealPlayer can be used to play content in a browser window for an embedded Internet experience, and also as a stand-alone media player.

"With the new RealPlayer for Intel Atom Processor-based netbooks and nettops, Linux application developers can focus on what's most important: the user experience," said Jack Klingert, vice president of intellectual property licensing, RealNetworks. "Instead of spending time building multimedia solutions from the ground up, developers can leverage a mature, market-ready and Moblin compliant multimedia solution and bring rich experiences to the Linux end-user."

The new RealPlayer was developed using Real's Helix DNA™ technology, available in source code form for development via free community source licenses through the Helix Community. And, plugs into Moblin.org open source code base for an integrated and optimized experience.  Real plans to publish a standard API in the Helix Community to provide third-party Linux application developers with the ability to create innovative user experiences based on the functionality available in the RealPlayer.

Real will be demonstrating the new RealPlayer by appointment at the Intel Developer Forum at Moscone Center in San Francisco, August 19 - 21, 2008. Contact licensing@helixcommunity.org to schedule an appointment.

For More Information:
Jennifer Humiston
Shift Communications
617.779.1812
jhumiston@shiftcomm.com

Tiffany Dunning
RealNetworks
206.892.6733
tdunning@real.com

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ABOUT REALNETWORKS

RealNetworks, Inc. delivers digital entertainment services to consumers via PC, portable music player, home entertainment system or mobile phone. Real created the streaming media category in 1995 and has continued to lead the market with pioneering products and services, including: RealPlayer®, the first mainstream media player to enable one-click downloading and recording of Internet video; the award-winning Rhapsody® digital music service, which delivers more than 1 billion songs per year; RealArcade®, one of the largest casual games destinations on the Web; and a variety of mobile entertainment services, such as ringback tones, offered to consumers through leading wireless carriers around the world. RealNetworks' corporate information is located at www.realnetworks.com/company.

RealNetworks, RealArcade, Rhapsody, RealPlayer and the Real logo are trademarks or registered trademarks of RealNetworks, Inc. or its subsidiaries.  All other trademarks, names of actual companies and products mentioned herein are the property of their respective owners.